Year 3, Block D, Unit 2


Year 3, Block D, Unit 2
Slithery Subtractions
Represent the information in a puzzle or problem using numbers, images or diagrams; use these to find a solution and pre... more
Worksheet Play
Activity Description
How much bigger or smaller is one snake from the other. Find solutions to the problems represented by the images. Use a number line to perform subtraction calculations to work out the difference in size of two objects. Use the keypad to keep a running tot
I can draw a picture, make jottings or write calculations to help me answer a problem
For Ages: 7 to 8
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Year 3, Block D, Unit 2
Apple Picking
Develop and use written methods to record, support or explain addition and subtraction of two-digit and three-digit numb... more
Worksheet Play
Activity Description
Pick the apples from the trees to add two digit numbers together. Pick the right apples and put them in th ebasket to first partition the sum and then complete the calculation.
I can record how I work out an addition or subtraction calculation showing each step
For Ages: 7 - 8
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Year 3, Block D, Unit 2
Grid multiplication
Use practical and informal written methods to multiply and divide two-digit numbers (e.g. 13 ? 3, 50 ? 4); round remaind... more
Worksheet Play
Activity Description
To complete the multiplication sum you have to use a formal grid method. The robot stops in turn by each square on the grid. Partition the numbers and use the keypad on the robot to fill each square. Then use the keypad to complete the sum.
I can multiply a ?teen? number by a one-digit number
For Ages: 7 - 10
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Year 3, Block D, Unit 2
Fraction Punch
Find unit fractions of numbers and quantities (e.g. 1/2, 1/3, 1/4 and 1/6 of 12 litres)... more
Worksheet Play
Activity Description
Follow the recipe to make a fruit punch. The different juices are shown in quantities of litres, Click the taps to measure out fractions of each juice.
I can use division to find 1/2, 1/3, 1/4, 1/5 and 1/6 of a measurement
For Ages: 7 - 8
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Year 3, Block D, Unit 2
Circuit Symmetry
Draw and complete shapes with reflective symmetry; draw the reflection of a shape in a mirror line along one side ... more
Worksheet Play
Activity Description
Complete the wiring on the opposite side of the circuit board. Use reflective symmetry to make the finished 2D shape symmetrical . There is more than one level.
I can reflect a shape in one of its sides
For Ages: 7 - 8
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Year 3, Block D, Unit 2
Pirates Adventure
Read and record the vocabulary of position, direction and movement, using the four compass directions to describe moveme... more
Worksheet Play
Activity Description
Move the pirate ship around the grid to find the buried treasure. Give instructions about the direction and distance by inputing the number of squares and the compass direction to move the ship to the correct position.
I can follow and give instructions to make turns
For Ages: 7 to 8
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Year 3, Block D, Unit 2
Right Angle Robot
Use a set-square to draw right angles and to identify right angles in 2-D shapes; compare angles with a right angle; rec... more
Worksheet Play
Activity Description
You're the quality controller at a robot factory. You have to compare all the angles in the robots face and identify the right angles. When you've found one drag a sticker onto it to mark it.
I can identify right angles in shapes and use a set-square to check
For Ages: 7 to 8
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Year 3, Block D, Unit 2
Matching Measures
Know the relationships between kilometres and metres, metres and centimetres, kilograms and grams, litres and millilitre... more
Worksheet Play
Activity Description
Click the cards to flip them over, you can turn over two at a time if the distances shown in kilometres, metres or centimetres are equivalent the cards disappear to show part of a picture.
I know how many cm make 1 metre and how many metres make 1 km
For Ages: 7 - 8
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Year 3, Block D, Unit 2
Direction Duck
Explain a process or present information, ensuring items are clearly sequenced, relevant details are included and accoun... more
Worksheet Play
Activity Description
Read the instructions to find out which direction to point the duck. Click and drag the red arrow to turn the duck through the different compass points. When she's pointing the right way she can fly back to the pond.
I can give and follow instructions to make turns
For Ages: 7 - 8
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Year 3, Block D, Unit 2
Giraffe
Add or subtract mentally combinations of one-digit and two-digit numbers... more
Worksheet Play
Activity Description
How far does the girrafe have to stretch to eat the leaves? Use mental maths to answer addition and subtraction problems with combinations of one and two digit numbers. Enter the answers by clicking the multiple choice buttons.
I know how to find the difference between two 2-digit numbers
For Ages: 7 - 8
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